Wordle is definitely no flash in the pan.┬а
The New York Times on Friday marked its 1,000th daily offering of the its┬аweb-based word game, which took off in popularity in October 2021 тАФ┬аeven before the company bought it┬аfrom software engineer Josh Wardle┬аfrom Brooklyn, N.Y., in early 2022, for a price the Times says was in “the low-seven figures.”
The once-a-day online puzzle has become a┬аdaily ritual┬аfor language sleuths who┬аtry to figure out the secret five-letter word in just six guesses.
The┬аTimes has promised the game will remain free, and millions of people continue to test┬аtheir word knowledge each day. But the company has also been trying to fight back against knockoffs.
The Times┬аhas been┬аsending takedown notices to the creators of some of the Wordle-inspired games, citing copyright infringement, and is turning its focus on the website GitHub, where developers publicly share their code. The news company┬аfirst┬аgot in touch with the website in early January in its campaign to stop copycats.
“We review all DMCA (Digital Millennium Copyright Act) takedown requests thoroughly,” GitHub said in a statement emailed to CBC News on Friday.
“If we find a request to be sufficiently detailed, we post it in our public repository and give the affected user(s) an opportunity to make changes before processing.”
6:19One year of Wordle-domination, with David Shariatmadari
In a statement,┬аthe Times┬аsaid it has┬аnotified hundreds of people via GitHub about the copycats. The┬аcompany said it has no issue with people creating similar word games that do not infringe on copyrighted, but it took action against one user on the software developer platform who created a “Wordle clone” project that included instructions on how to create “a knockoff version”┬аof Wordle, and against others who shared his code.
Before Wordle came to the Times’s attention, it was already attracting millions of daily players during the pandemic.
Shared on social media
“Especially over the pandemic, we found ourselves in isolation, and kind of struggling for ways to connect with other people,” said┬аEric Akaoka of Toronto, a product designer in the tech industry. He works from home,┬аplays Wordle, and is part of a group chat that shares the outcomes.
He said he has played 747 games so far and has a winning streak of 119, with an overall win percentage of 99 per cent.┬аThe game┬аkeeps track of a player’s statistics over time.
Akaoka said┬аwith pandemic news creating fear and uncertainty, “it was nice to┬аsettle in with a small group of friends and have a very┬аlow-stakes thing to go through together and have┬аa shared point of┬аreference with people.”
Wordle typically takes anywhere from 30 seconds to five minutes to play, so it’s a “nice little healthy diversion,” allowing┬аfor a brief escape from life and a sense of accomplishment,┬аAkoaka┬аtold CBC News.
One of the game’s┬аstrengths is┬аits daily format.
“You know exactly┬аwhat to expect, and you can’t really get thrown for a loop by this challenge, and┬аit makes the ritual a lot more fulfilling and more enjoyable,” he said.
Some notices for similar layout and colour schemes┬а
In the┬аearly days, Wordle┬аwent viral due to a┬аsimple feature: Allowing players, known as Wordlers,┬аto share results on social media or with friends in a group chat, and it would format a little picture of what the solved Wordle looked like, using emojis and little green and yellow squares.
The New York Times said copyright infringement of the game would apply to any World-inspired game with a┬аsimilar layout and colour scheme.
DMCA┬аnotices act as a tool for copyright holders to get content that infringes on their intellectual property taken down. Impacted users can still fight to keep what they published up, but that opens up the possibility for costly litigation. As a result, many don’t dispute takedowns.
Robert Brauneis, a professor of intellectual property law at George Washington University’s Law School, said that a German-language Wordle spinoff that he and his wife used to play, which was once found at “wordle.at,” appeared to have been removed in the last week or two тАФ suggesting that it may have also received a takedown notice.
As of Monday, a message on wordle.at’s site, now named “Gridgames,”┬аsays the game was voluntarily removed after receiving a “complaint with reference to U.S. trademark law.”